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What is a Role-Playing Game?

  • Oct. 16th, 2008 at 1:43 PM
Shepherd-01

What's role-playing?

If you could be anything, what would you be?

Okay, so you're a… what was it you said before...? Yeah, one of those.

You're going into a convenience store and see little girl looking into a sewer drain at the corner, kinda like she lost something.

What do you do?

Fair enough.

Now, understanding this is a one-way conversation, I really have no idea what you just chose. See, you might have decided to continue into the store. You might have gone over to ask the little girl what she was doing. You may have shouted at the girl to stop playing near the road. You could even have set off your suicide-bomber vest. You could have done pretty much anything, but the one thing you would have been doing for certain is role-playing.

Role-playing is getting into the head of someone (even yourself), and playing out in your imagination a scenario that isn't really happening.

What's a game?

Take a coin. Flip it. If it's heads, you win. If it's tails, I win.

Okay, that wasn't a very fun game, but it's been around for a long time.

Why is it we flip coins anyway?

That's right, we use it to make a fair, unprejudiced decision.

So, what are Role-Playing Games?

Well, there's this great place at the intersection of role-playing and games.

It takes the element of theatric imagination found in role-playing and gives it a fair, mechanical way of determining if you succeed at what you attempt.

Using our two examples above, lets say you ask the girl what she's doing.

"I dropped my bear." She looks very sad.

So, for our example, you decide to help the girl. You look down into the sewer drain and see a teddy bear on a little ledge about 3-feet down.

Now you may have started off this exercise saying "I'd be a telekinetic."

You might decide to use your psychic powers of mind-over-matter to levitate the toy up into the girls loving arms.

Flip the coin. Heads, you get the bear. Tails, the bear slips and falls deeper into the sewer.

You might also have begun the exercise saying, "I'd be a child psychologist."

If so, you might begin a conversation with the girl about why she feels like she needs the bear, and even attempt to rid the child of her burdensome attachment to the thing.

Flip the coin. Heads, you convince the girl she never really needed the symbol of her fears of paternal abandonment. Tails, she cries and kicks you.

Welcome to role-playing games.

Now, in most role-playing games, the character, story, and game mechanics are a little more sophisticated.

Your character generally has a few abilities like "strength", "jumping", "guitar", or even "telekinesis". These often have some sort of rating to tell you how good or bad you are at using these abilities.

The game session is generally built around a plot, like any other story, with a beginning, middle, and an end.

The game-mechanics often use dice or some other randomizer that gives you a range of success - so instead of using a coin where the options are "win" or "lose", you might roll a six-sided dice (like the dice in most board games). If you roll a 2 or 3 you don't succeed, if you roll a 4 or 5, you do. A roll of 1 might mean you fail gloriously, and a 6 could mean you don't just succeed, you do it with style.

Now, role-playing games are widely diverse. They can be dramas or comedies, action adventures or introspective head-theater. Most people associate them with the sword and sorcery genre, but they can be set in a space opera, ancient China, a modern espionage setting, or a zany Saturday morning cartoon. The genre potential is pretty much unlimited.

Intrigued? I hope so. There are lots of role-paying games available. Some are played on a computer (like World of Warcraft - these are CRPGs or MMORPGs) and others (called Table-Top RPGs) are played while sitting around with friends.

Free Computer RPGs
Adventure Quest and Dragon Fable are pretty simple, but very funny. My kids love them. http://www.battleon.com/, http://www.dragonfable.com/
There's a whole mess of free crpgs here: http://play-free-online-games.com/games/games_rpg.html

Free Table-Top RPGs
Savage worlds is a universal system you can use to play any genre. This is their free "test-drive": http://www.peginc.com/Downloads/SWEX/TD06.pdf
DnD is the grandaddy of all RPGs. Sadly, I can't find a free demo. BUT, here are all the rules for the previous version of the game: http://www.d20srd.org/
I usually find a number of interesting, "rules-light" games at the Forge. These guys are designers, so if you play their games, please give them feed-back. http://www.indie-rpgs.com/forum/
If you're really interested, the RPGA is a group with branches in most good-sized towns. They get together to game. You can join in a game and see how its done. http://www.wizards.com/default.asp?x=rpga


Role-playing games aren't for everyone (so, no judgment), but they are a lot of fun to a lot of people. At least try it. With so many free games out there, what do you have to lose?

Why I'm a Gamer

  • Oct. 16th, 2008 at 1:40 PM
Shepherd-01
Alright, I'm a gamer. Now, if you don't know what that means, I'll explain. A gamer is a certain type of geek/nerd/dork. We play role-playing games (e.g.: Dungeons & Dragons). It's not the kind of thing I bring up at parties.

I've wondered a lot about why I got into gaming. I mean, its fun, and it's a great way to enjoy a story and hang out, but it's a hobby with a certain social stigma attacked to it. I think I know why I love gaming.

When I was very small and we visited my grandparents, my Papaw would lay in bed with us at night and tell rabbit stories. Rabbit stories were always the same. A group of kids were our in a field rabbit hunting. Each one would shoot at the rabbit and narrowly miss in some entertaining fashion. Finally the last kid would hit and the story would end. But even though the story was always the same, with a few minor, improvised variations, I was always drawn in. The story draw me in because I was one of the children. Every kid there was included in the story. It was a story about us. It wasn't true. I was way to young to run around in a field with a firearm, but I could visualize myself there, shotgun in hand.

That was role-playing. That was a story game. That was me, rooting for my character, hoping he would be the one to get the rabbit, but entertained if he didn't.

Thanks, Papaw.

Happy Leif Erikson Day!

  • Oct. 9th, 2008 at 6:55 PM
Shepherd-01

Happy Leif Erikson Day! This day is set aside in observance of... wait for it... Leif Erikson... or Leif Ericson... or Leif Erickson... or (Old Norse) Leifr Eiriksson, a.k.a.: Leif the Lucky.

Leif was a viking! Well, he was a Norse explorer who lived around the turn of the first millennium. He led the first expedition of Europeans that landed on North American soil and built a settlement. Newfoundland! (Oddly, it wasn't named Newfoundland - er... Terra Nova - until 1497).

He was the son of the famous - and murderous - viking "hero" Erik the Red.

in 1964, congress authorized October 9th as Leif Ericson Day.

Ways to Celebrate!
Gamers! Play a little DnD with a nordic flavor. There's no shortage of supplements titled "Vikings!"
Movie Lovers! Watch EriK the Viking. This 1989 gem was written and directed by Monte Python legend Terry Jones and follows a band of vikings on a quest to awaken the gods and end Ragnarok. The crew even includes Leif the Lucky (Jay Simpson).
Everyone Else! Wear a viking hat. I saw three different ones at the Halloween costume shop today, ranging from $8 to $20. If you can't pick one up, you can always wear a big bowl or a colander instead.

Captain Geekery Lives!

  • Oct. 9th, 2008 at 6:16 PM
Shepherd-01
Greetings to the geeks and geek-curious. I am Captain Geekery -  Defender of Nerdom - Champion of Lost Causes.

I just wanted to take a second to talk about me. I don't really do much of that, but I figure you might be curious, as you're... you know... looking at my lj.

While I often dawn my colorful garb and deliver two-fisted derring-do to status-quo toeing ne'er-do-wells, I, like so many of you, have another life.

I'm a creator, working on several projects, primarily a super-teen fantasy comic called "Atomic Youth". I'm also developing a role-playing game in that setting, and recording a podcast. Of course, like most creative-types, I also have several back-burned projects I'm trying to keep from burning.

I have a good head for story concepts and plot and I'm always glad to lend an idea.

The reason I chose to start a blog is because I have a mass of ideas about geeky topics - about comics and the comics industry, superheroes and their design, table-top role-playing games and the state of the hobby, and lots of other topics in the realm of geekery.

These are the things I talk to my friends about, and I'd like more friends to talk too about them. People who can both see the brilliance of my insight AND detect the flaws and change my mind.

I'm not a professional in any of these realms I love. I'm WORKING on a comics, WORKING on an RPG, WORKING on a podcast... and learning a lot in the process.

Of course, I am a superhero, but as AMAZING as I might be, I'm still not a professional. Other than their cheers of admiration, no one actually pays me to save the day.

They don't even give me pie.

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